February 2012
11 posts
Wireframing responsive layouts →
Feb 28th
1 note
Interaction Design...
…is an invisible quest to inject empathy in technology.
Feb 24th
Feb 24th
The fall and rise of user experience : Cennydd... →
Feb 21st
UX Tools →
Feb 16th
The Tablet Opportunity (by Cooper) →
Feb 15th
Culture, Design, and Design Education (by Don... →
Feb 14th
UX and the Kano model →
…also relate to Louis CKs interview: http://www.youtube.com/watch?v=8r1CZTLk-Gk
Feb 13th
Books to read...
http://dschool.stanford.edu/recommended-reading/ http://rosenfeldmedia.com/uxzeitgeist/lists/jarango/non-ux-books-every-ux-designer-should-read
Feb 11th
“Creating good user experience is not a design problem. It is a power struggle.”
– Alan Cooper (via mralancooper)
Feb 6th
2 notes
Storyboarding tablet transitions/interactions →
Feb 6th
January 2012
10 posts
Story of a typeface →
Jan 31st
Basecamp: iterations showreel →
Jan 27th
Cooper on visual design value →
Jan 27th
Design Strategy and Entrepreneurship Education
http://www.triplepundit.com/2012/01/designers-will-become-next-gen-ceos/ http://www.cca.edu/academics/graduate/design-mba
Jan 27th
Cars in the Cloud →
Jan 27th
Konext + Android →
Jan 27th
“Good video games make players think like scientists. Game play is built on a...”
– James Paul Gee
Jan 11th
Basic philosophy about education
Educational systems are vehicles for exploring your physical expression of aliveness, not destinations to observe and worship. Commit yourself to a discipline, surround yourself with the support of your team, and master the basics; rather than dabbling in too many styles and becoming master-of-none.
Jan 6th
HxD Resources →
http://techcrunch.com/2012/01/01/healthtech-2012/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29
Jan 4th
IxD Syllabus →
Jan 3rd
December 2011
7 posts
Self-sustaining design
The human bone has the ability to monitor and model itself - during movement. While under load, it does analysis, modeling, and fabrication in one process. On, and by, “itself”.
Dec 19th
SPUR: Web page critique tool. →
Dec 19th
Gaming the Classroom (tips on implementation) →
Syllabus: http://gamingtheclassroom.wordpress.com/syllabus/
Dec 14th
Breakfast ideas →
Dec 11th
Service design, rapid prototyping and more than... →
Dec 8th
UX Trading Cards →
Dec 2nd
Experience maps and ecosystems →
Dec 2nd
November 2011
22 posts
Mobile prototyping →
Nov 27th
Storyboard technique
A student group in one of the courses I teach this semester came up with this great idea for storyboarding: they used well-designed screenshots from The Sims to produce neat and coherent storyboards for user experience design solutions.
Nov 25th
GroupTweet - collaboration tool →
Nov 23rd
Public Library and Open Design →
Nov 23rd
Goal-directed design decisions →
Nov 23rd
Cooper's iPad App →
Nov 23rd
Typography and quotes →
Nov 21st
The future of ux design →
“The future of design will belong to those who are able to untangle what people do and why, even those who can predict and understand – using a scientific basis – what people are likely to respond to and why and how, as opposed to simply making gut decisions”
Nov 17th
“Removing a feature can increase the usability of the others.”
Nov 16th
Definition ammo
UX is validated visions of future use.
Nov 15th
“Effortless takes a lot of work. (Take time to design ahead)”
Nov 15th
WatchWatch
Nov 15th
Development of software vs content
Regular people (whatever that is) now treats software as content. Software is not a “tool” as much anymore. Design for the “I’m bored”-mindset…
Nov 15th
Thumbnail sketches →
wireframes: Close Photoshop and Grab a Pencil: The Lost Art of Thumbnail Sketches (via Design Shack)
Nov 15th
42 notes
The coming zombie UX apocalypse →
Nov 15th
Pictures under glass →
Nov 11th
In the same way a company has a technology strategy and a financial strategy, it should have a design strategy, which is really the strategy for using design to accomplish the company’s objectives. And this should absolutely be applied to much more than indsutrial design, communications design, etc. Service design is the use of design prinicples to the user experience, particularly when...
Nov 5th
Strategy and UX Design →
Nov 4th
Language Technology... →
…and this is what we did 10 years ago. http://www.springerlink.com/content/p4mpxn80x7hcjg22/
Nov 4th
Remote Usability Testing on Mobile Devices →
Nov 4th
The Noob Guide to Online Marketing →
Nov 4th
Why humans need design →
Nov 4th