February 2012
11 posts
Wireframing responsive layouts →
Interaction Design...
…is an invisible quest to inject empathy in technology.
The fall and rise of user experience : Cennydd... →
UX Tools →
The Tablet Opportunity (by Cooper) →
Culture, Design, and Design Education (by Don... →
UX and the Kano model →
…also relate to Louis CKs interview:
http://www.youtube.com/watch?v=8r1CZTLk-Gk
Books to read...
http://dschool.stanford.edu/recommended-reading/
http://rosenfeldmedia.com/uxzeitgeist/lists/jarango/non-ux-books-every-ux-designer-should-read
Creating good user experience is not a design problem. It is a power struggle.
– Alan Cooper (via mralancooper)
Storyboarding tablet transitions/interactions →
January 2012
10 posts
Story of a typeface →
Basecamp: iterations showreel →
Cooper on visual design value →
Design Strategy and Entrepreneurship Education
http://www.triplepundit.com/2012/01/designers-will-become-next-gen-ceos/
http://www.cca.edu/academics/graduate/design-mba
Cars in the Cloud →
Konext + Android →
Good video games make players think like scientists. Game play is built on a...
– James Paul Gee
Basic philosophy about education
Educational systems are vehicles for exploring your physical expression of aliveness, not destinations to observe and worship. Commit yourself to a discipline, surround yourself with the support of your team, and master the basics; rather than dabbling in too many styles and becoming master-of-none.
HxD Resources →
http://techcrunch.com/2012/01/01/healthtech-2012/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29
IxD Syllabus →
December 2011
7 posts
Self-sustaining design
The human bone has the ability to monitor and model itself - during movement. While under load, it does analysis, modeling, and fabrication in one process. On, and by, “itself”.
SPUR: Web page critique tool. →
Gaming the Classroom (tips on implementation) →
Syllabus: http://gamingtheclassroom.wordpress.com/syllabus/
Breakfast ideas →
Service design, rapid prototyping and more than... →
UX Trading Cards →
Experience maps and ecosystems →
November 2011
22 posts
Mobile prototyping →
Storyboard technique
A student group in one of the courses I teach this semester came up with this great idea for storyboarding: they used well-designed screenshots from The Sims to produce neat and coherent storyboards for user experience design solutions.
GroupTweet - collaboration tool →
Public Library and Open Design →
Goal-directed design decisions →
Cooper's iPad App →
Typography and quotes →
The future of ux design →
“The future of design will belong to those who are able to untangle what people do and why, even those who can predict and understand – using a scientific basis – what people are likely to respond to and why and how, as opposed to simply making gut decisions”
Removing a feature can increase the usability of the others.
Definition ammo
UX is validated visions of future use.
Effortless takes a lot of work.
(Take time to design ahead)
Development of software vs content
Regular people (whatever that is) now treats software as content. Software is not a “tool” as much anymore. Design for the “I’m bored”-mindset…
Thumbnail sketches →
wireframes:
Close Photoshop and Grab a Pencil: The Lost Art of Thumbnail Sketches (via Design Shack)
The coming zombie UX apocalypse →
Pictures under glass →
In the same way a company has a technology strategy and a financial strategy, it should have a design strategy, which is really the strategy for using design to accomplish the company’s objectives. And this should absolutely be applied to much more than indsutrial design, communications design, etc.
Service design is the use of design prinicples to the user experience, particularly when...
Strategy and UX Design →
Language Technology... →
…and this is what we did 10 years ago.
http://www.springerlink.com/content/p4mpxn80x7hcjg22/
Remote Usability Testing on Mobile Devices →
The Noob Guide to Online Marketing →
Why humans need design →